I'm going to outline my preferred method for making trees, it's quick and creates trees that render very quickly. At least if you go the Sasquatch route. I plan to offer and alternate method if you don't have Sasquatch (or other similar plugin) when the time comes so that any user of Lightwave 6.5 (in addition to a couple free plugins) can make a nice tree with ease.
Just a couple more notes before we begin:
Okay... first, look at what the end result is:
| Lone tree on a hill. Render time 40 seconds, render time for just the tree (no grass on the ground) 13 seconds. |
Option 4 presents the fewest obstacles, so lets go with that. There's a good tree generating plugin called Hypergover. There is no English documentation, but it's pretty self explanatory. One thing to be sure of is to set the number of Undos for modeler at a high number (30 or more should be enough). Tree Cage is another free tree generator that gives more control and options (including UV map generation) but is not as easy to use.
| Hypergrover interface |
The top [execute] button extends the branches (or trunk) the [execute] button below splits all the branches. Clicking [Undo] will undo the last action. Click on both of these until you get the woody parts of a tree you like.
It is my preference to not continue on with [Metaform -> Complete] as it ads a lot of unneeded geometry
that makes editing the tree difficult and metaforming is an unnecessary step in 6.5. Simply click [continue].
Here's the blocky tree I ended up with after a total of 16 clicks. (I had to bend it up straight and fix a couple of branches that were
a bit too thick at the top.)
| Crude tree |
Now would be a good time to save it.
We'll go over surfacing later, but you might also want to set at least some basic surface attributes so that it looks more like a tree (brown and whatnot).
Step 2: The Green Bits.
Now the tutorial splits in two, which way you go depends on wether or not you have Sasquatch or a
similar plugin. (and I'd welcome any reports of other plugins that you find that work well, though I have to say Sasqutch is hard to beat
for this...)